Destiny 2
Diablo 4
24 Jul 2024(Episode: Echoes - S24)
Solar Hunter
PvP
PvE
24 Jul 2024(Episode: Echoes - S24)
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A Powerful Mod Returned And Caliban Is COOKING (PvE and PvP Builds)
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Build Information
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Quick Look
Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks
Armor mods
Helmets
Arms
Chests
Legs
Class items
Keywords
Exotic
Caliban's Hand
Gauntlets
Roast 'Em – Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow.After throwing a Proximity Knife, you gain increased melee regeneration until the knife explodes.
Weapons
D2Foundry ->
Whisper of the Worm
Sniper Rifle
White Nail – Higher base precision damage. Rapidly landing three precision hits will refill the magazine.
D2Foundry ->
Aberrant Action
Sidearm
Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
D2Foundry ->
Khvostov 7G-02
Auto Rifle
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Golden Gun: Marksman
Super Ability
Radiant
Summon a precision flaming pistol that disintegrates targets with Solar Light.Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits.Benefits from being radiant.
Healing Grenade
Solar Grenade
Restoration
Cure
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Proximity Explosive Knife
Solar Melee
Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
Gambler's Dodge
Class Ability
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Knock 'Em Down
Radiant
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times.Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
Ember of Eruption
Ignition
+10 Strength ▲Your Solar ignitions have increased area of effect.
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Wonder
Ignition
+10 Resilience ▲Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Ember of Torches
Radiant
-10 Discipline ▼Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Char
Scorch
Ignition
Your Solar ignitions spread scorch to affected targets.+10 Discipline ▲
Armor mods
Helmet armor mods
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Solar Reserves
Increases the amount of ammo you can carry for Solar weapons.
Void Resistance
Reduces incoming Void damage from combatants.
Leg armor mods
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Transference
Gain increased grenade and melee damage while transcendent.Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Sniper's Meditation
Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one.
Authorized Mods: Scavenger
The energy cost of Scavenger mods are significantly discounted.
Logic Reductor
Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer.
Authorized Mod: Elemental Charge
The energy cost of Elemental Charge mods are significantly discounted.
Solar Fulmination
Your ignitions do increased damage in an increased radius.
Galvanic Armor
While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Incendiary Rifle Rounds
Solar Sniper Rifle precision hits scorch targets.
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.Additionally, Sniper Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.Additionally, Sidearms are always overcharged when the modifier is active.
Breakdown
Orb generation
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Golden Gun: Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Armor Charge create
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Transference
... Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...
Caliban's Hand
Roast 'Em – Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow. ...
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Cure
You are healed in a burst of mending Solar Light.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Eruption
... Your Solar ignitions have increased area of effect.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
Golden Gun: Marksman
... Benefits from being radiant.
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